Buys and sells
The colony is wired to $ANT trades on pump.fun, and to PumpSwap after the coin bonds. Each trade moves ants in or out of the tank.
- A buy drops new ants in from the top. They land on the grass, walk to the entrance and head down into the tunnels.
- A sell picks ants already in the colony. They turn pale, climb back up to the surface and walk off the edge of the tank.
Bigger trades move more ants:
| Trade size | Ants in or out |
|---|---|
| Under 0.5 SOL | 1 |
| 0.5 SOL or more | 3 |
| 1 SOL or more | 5 |
| 2 SOL or more | 10 |
| 5 SOL or more | 25 |
| 10 SOL or more | 50 |
The colony never drops below 5 ants. Somebody has to stay home.
Every trade shows up on the little TV on the desk:
Digging and chambers
Nobody tells the ants where to dig. About a third of them are diggers. They pick a direction, chew through the dirt a little at a time, and branch off when they feel like it. Deeper dirt is harder, so deep tunnels take longer.
After a long dig, a worker carries its dirt back up and drops it on the pile by the entrance. That mound grows over the life of the coin. Ants you see with a light speck on their head are carrying dirt.
Now and then a digger hollows out a chamber, a wider room off the tunnel. The chamber count on the orange poster is a running total.
More ants means faster digging. A busy colony visibly changes in an afternoon. A quiet one creeps along.
Cave-ins sells hurt
Tunnels need ants walking through them. When the colony shrinks and has more tunnel than it can use, passages nobody has visited in a while start to fill back in with dirt, from the dead ends inward.
Cave-ins never cut the colony in half. Only the far ends of unused tunnels collapse, so every ant can always find its way home.
Tank expansions 60% dug
When the ants have dug out 60% of the tank, it gets bigger. Every tunnel moves into a larger tank with fresh dirt on every side, and the ants keep going. There are three tank levels. The sticky note on the TV shows the current level.
Once the biggest tank is 60% dug, digging slows way down, so the colony doesn't hollow out the whole tank.
The room
- Orange poster: ants in the colony, how much of the tank is dug, and chambers.
- Purple poster: days since launch.
- TV: live trade log, plus new chambers, cave-ins and expansions.
- Window: follows your own clock. Dawn, day, dusk and night, and the sky inside the tank matches.
- Keyboard: the buy key opens $ANT on pump.fun.
$ANT token
$ANT launches on pump.fun on Solana.
[contract coming soon]
open on pump.fun
Only trust the contract address shown here and on @AntFarmSol.
FAQ
Can I control the ants?
No. Your trades decide how many ants there are. What they do with their day is up to them.
What happens if nobody trades?
The ants keep living and digging, slowly. Nothing is lost.
Why did my ant go pale?
A sell picked it to leave. Pale ants are on their way out of the farm.
Does the colony ever reset?
No. Before launch the site ran a demo colony. The real colony was founded at launch and is saved from then on.
Is this financial advice?
No. $ANT is a memecoin about ants digging tunnels. It has no promised value. Only spend what you're fine losing.